Archive for the ‘Lotro Classes’ Category

Class: Minstrel

Thursday, June 7th, 2007

Lotro Class-Minstrel Description:
‘. . . in the midst of their merriment and tears the clear voice of the minstrel rose like silver and gold, and all men were hushed.’ - The Lord of the Rings: The Return of the King, “The Field of Cormallen”

With song and tale, a Minstrel brings hope to places thick with gloom. He can inspire those with desperate minds and heavy hearts to great deeds. In battle, he can turn the tide with songs that strengthen his allies and dirges which strike fear into the hearts of his enemies.

The Minstrel will be the class of choice for players who want to aid their friends, inspiring them to keep going through the darkest of times. With a vast repertoire of tales both fair and foul, a Minstrel restores the morale of his fellows, as well as causing his enemies to despair. Though able to wield weapons, he prefers to let his words, rather than his sword, speak for him. A Minstrel’s style of combat is based on maintaining hope no matter what the odds.

Skills

  • Raise the Spirit: The Minstrel’s words of encouragement renew the morale of a companion.
  • Clarion of the Valar: Calling upon the name of the Valar can send evil foes fleeing in terror for a short time.
  • Tale of Heroism: Increases the Will and Fate of the Minstrel’s fellowship.
  • Inspire Fellows: Words of encouragement renew the morale of the Minstrel’s fellowship and increase its vigour.
  • Soothing Song: Decreases the Minstrel’s threat in the eyes of her enemy target and all adjacent enemies.
  • Noble Cause: The next three Herald’s Strikes that the Minstrel executes do extra damage and return part of that as morale to her group.
  • Song of Aid: This song enables the Minstrel to reduce incoming morale damage by lightening the hearts of her fellows.
  • Enlivening Grace: Bring hope to those whose morale has been entirely depleted, reviving a defeated target.
  • Piercing Cry: A shout that does light damage to the Minstrel’s enemies.

Traits

  • Life-singer: The Power costs for the Minstrel’s morale-renewing skills are reduced.
  • Harmonious Melody: The Minstrel has a longer window of opportunity in which to perform her next tier of Ballads.

Class: Lore-master

Thursday, June 7th, 2007

Description:
‘This only would he say, that Imladris was of old the name among the Elves of a far northern dale, where Elrond the Halfelven dwelt, greatest of lore-masters.’ - The Lord of the Rings: The Fellowship of the Ring, “The Council of Elrond”

A keeper of ancient lore and otherwise lost knowledge, the Lore-master uses his knowledge of the natural and magical powers of the world around her to stave off the advances of the shadow for a time, and to treat the wounds and suffering of his companions. In dire need he can use this knowledge to hurt his foes; but this task being extremely difficult, a wise Lore-master would rarely attempt it.

The Lore-master will be the class of choice for player that enjoys using the power of ancient lore to aid their allies and hinder their foes. Steeped in the histories of Middle-earth Lore-masters are able to aid their fellows in recovering from maladies caused by the forces of the Dark Lord. They can also use their knowledge to daze, harm, or hinder their enemies, as well as give of themselves to strengthen another. Some Lore-masters are even said to be able to communicate with animals and request their aid. A Lore-master’s combat style is anchored in the power of knowledge and using it intelligently to defeat evil.

Skills

  • Raven-lore: An understanding of the speech of ravens allows the Lore-master to call upon one.
  • Beacon of Hope: Transfers morale to an ally or pet.
  • Blinding Flash: A blinding flash accompanied by a loud crack and the smell of gunpowder causes the target to stop all action. Any damage caused to the target will break its stupor.
  • Cracked Earth: The ground cracks beneath a target’s feet, doing damage and hampering their movement.
  • Burning Embers: Red-hot embers swirl around the target, causing damage over time.
  • Gust of Wind: Air swirls around the target, kicking up debris and other objects that can cause damage to enemies.
  • Ancient Wisdom: Increases the Lore-master’s will.
  • Power of Knowledge: Steals the power of the target, slowly increasing the Lore-master’s own.
  • Tend the Sick: Cures disease.

Traits

  • DĂșnadan-learning: The Lore-master’s knowledge of the lore of the DĂșnedain grants bonuses to his Signs of Vigilance and Righteousness.
  • Master of Beasts: The Lore-master’s knowledge of the Signs of Animals gives him greater control over them.

Class: Hunter

Thursday, June 7th, 2007

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Description:
‘He was a great hunter, but he vowed to chase no wild beast while there was an Orc left in Rohan.’ - The Lord of the Rings: The Return of the King, “Appendix A”

Woodsman, pathfinder, and master of the bow, the keen-eyed Hunter can use her arrows to devastating effect from a distance. Archery is not the only thing the Hunter excels at, for she can lead her companions through the forest at greater speed than they could on their own, and can set up traps to ambush enemies. The archer is no close-quarters fighter, however, and would generally rather let her bow do the work than resort to her sword.

The Hunter will be the class of choice for players who enjoy striking a target at range. Clever by nature, the Hunter is known to lure her targets into traps to hinder them, giving her time to use her bow to deadly effect. A Hunter’s knowledge of nature also provides skills that help her and her fellows survive in the wild. A Hunter’s combat style depends on her ability to injure others while staying out of harm’s way.

Skills

  • Quick Shot: Allows the Hunter to nock and loose an arrow quickly.
  • Set Trap: The Hunter’s survival skills enable him to lay traps to ensnare enemies.
  • Purge Poison: The Hunter’s survival lore allows him to use naturally-occurring medicines to purge poisons from an ally.
  • Barbed Arrow: The Hunter’s arrow causes a wound that bleeds and slightly slows movement speed.
  • Swift Bow: Loose two missiles in rapid succession.
  • Rain of Arrows: The Hunter rains five arrows down upon his enemies, allowing him to hit multiple targets.
  • Penetrating Shot: An extremely damaging shot that is able to pierce the armour of an enemy, ignoring 10% of its mitigation.
  • Merciful Shot: When an enemy falls to 50% of its health or lower, this shot inflicts massive damage.
  • Swift Stroke: A fast, damaging melee attack.

Traits

  • True Shot: The Hunter’s Penetrating Shot pierces more deeply through an enemy’s armour, ignoring more of the armour’s damage mitigation.
  • Hail of Arrows: The Hunter has a greater chance of landing Critical Hits with his Rain of Arrows.

Class: Guardian

Thursday, June 7th, 2007

Description:
‘Go after those two young hobbits, and guard them. . . .’ - The Lord of the Rings: The Fellowship of the Ring, “The Breaking of the Fellowship”

A doughty fighter and protector of the weak, a skilled Guardian can face even the toughest foes and survive. The Guardian is one of the few classes willing and able to try to draw more blows onto themselves, so they can retaliate with devastating maneuvers in response.

The Guardian will be the class of choice for players that enjoy drawing the attention of their foes in combat and taking advantage of their missteps. Masters of the defensive arts, Guardians use taxing attacks and irksome taunts to draw and hold opponents’ attention, relying on their shield and weapon to turn aside incoming attacks with blocks and parries. A Guardian’s combat style depends on creating openings during an opponent’s attack to provide the opportunity for their own counterattack.

Skills

  • Challenge: The Guardian knows how to goad his enemies into attacking, leaving his allies free to maneuver.
  • Shield Swipe: After successfully blocking an enemy’s blow, the Guardian may attack with both weapon and shield.
  • Bash: After a successful Shield Swipe agaist an enemy, the Guardian may bash it again with his shield, possibly stunning it.
  • Vexing Blow: The Guardian is capable of drawing an enemy’s attention to himself with this attack.
  • Protection: When wielding a shield, the Guardian may protect one of his allies, improving his ally’s defense and allowing the Guardian to react to attacks made against him.
  • Stamp: Enables the Guardian to break his enemy’s concentration, interrupting its actions.
  • Warrior’s Heart: The Guardian has the ability to improve his morale for a time, even beyond its normal level.
  • Guardian’s Ward: The Guardian’s great skill enables him to strengthen his defenses for a short time.
  • Thrill of Danger: The thrill of danger allows the Guardian to regain power, increasing with every enemy near him.

Traits

  • Guardian’s Ward: Guardian’s Ward increases the Guardian’s natural damage mitigation. All of his special attacks also more strongly direct his enemy’s ire towards him.
  • Selfless Defense: The Guardian’s Protection skill makes his target less threatening, while drawing the enemy’s ire towards him. All of his special attacks also more strongly direct his enemy’s ire towards him.